Olá!
I'm João Beraldo, Lead Game Designer of the Assassin's Creed Brand.
During the last 20 years, I have worked with Creative Directors to define the vision of games small and large, then designed, prototyped and balanced hundreds of game features and content.
Here you can find a few of my more relevant works.
Thank you!
Selected Projects
Assassin's Creed Mirage
Genre: Action Adventure
Engine: Anvil
Platforms: PC, Consoles
Release date: October 2023
Role: Senior Game Designer
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Pitched, Designed and Balanced all of the player's tools
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Designed 8 upgrades for each tool, and the effects of combining them
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Designed AI reactions and environment effects
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Lead a multidisciplinary team in two different countries
Profane
Genre: Action MMORPG, Third-Person
Engine: Unity
Platforms: PC
Release date: TBA
Role: Lead Game Designer
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Defined the Game Vision with the CEO
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Designed Dynamic Content Systems (levels, Encounters, Quests)
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Created the IP based on original art
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Prototyped various game mechanics
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Designed new levels, items and creatures for the pre-alpha
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Built the game design team from scratch
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Helped define the roadmap and workflows with other teams
Taikodom: Living Universe
Genre: Space Sim MMO
Engine: Unity
Platforms: PC
Release date: 2012
Role: Lead Game Designer
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Designed AI, Quest and Dynamic Encounter content
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Designed many levels
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Worked with the Art team to create dozens of characters and ships
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Lead a Team of 8 Game Designers of various specialties
Taikodom: Consortium
Genre: Space Sim MMO
Engine: Proprietary Engine
Platforms: PC
Release date: 2008
Role: Lead Content Designer
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Designed the IP
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Created 200+ quests and characters
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Designed many levels
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Written two companion Novels
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Lead a Team of 4 Content Designers
Venturion
Genre: Hyper VR Puzzler
Engine: Unity
Platforms: Location-based
Release date: 2017
Role: Senior Game Designer
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Designed the Puzzles and levels based on a prototype
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Created the IP
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Written Dialogue and worked with voice actors
Angest
Genre: VR Adventure
Engine: Unity
Platforms: Gear VR
Release date: 2017
Role: Senior Game Writer
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Co-Created the IP
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Written Dialogue
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Designed some of the Puzzles
Shiftlings
Genre: Puzzle Platformer
Engine: Unity
Platforms: PC, PS4, Switch
Release date: 2018
Role: Level Designer
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Created some Levels
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Designed some mechanics